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Video dungeon boss game theory
Video dungeon boss game theory












video dungeon boss game theory

Being charged applies a Stun, which will make you lose a turn, so try to position wisely. Gobblies will of course remove your AP and MP, while Warchiefs will charge you if they're 3 tiles away and aligned with you. This will benefit the community only with the help of the community.ĭungeon: Gobball Pastures (Tainela Astrub)Īnother straightforward boss appropriate for the starting zone of Astrub, though now you have to contend with the other monsters actually somewhat complicating matters. If you have any information to add to the boss mechanics presented here, additions, corrections, or other pertinent info, please don't hesitate to post in this thread. Stasis level affects HP significantly, Force of Will, and Final Damage malus/bonus of the boss.

video dungeon boss game theory

Bear in mind that bosses with variable levels may have slightly different HP, Masteries, Initiative, Lock, and Dodge values, while Resists will always be the same.

video dungeon boss game theory

All stats listed will be at Stasis 11 as the baseline. I will be including even the lowest levels of bosses for the sake of completion, and for those looking to practice without dedicating an entire dungeon run, mention Archmonsters which are carbon-copies of their respective bosses (any not listed can be assumed to have their own mechanics). Thus I've decided to write this guide in the hopes of aiding new dungeon conquerors and veterans alike. With all of the information I've gleaned through research and experience, I thought it would benefit the community at large to have all this information collected in one place. I find myself constantly looking around with Google, YouTube videos, and these forums trying to find pertinent information on boss mechanics that can be used to reference for dungeons with involved mechanics that make them doable without an initial throwaway run to decipher the special behavior.














Video dungeon boss game theory